<aside>
Have you ever found yourself thinking,
“Is it safe to recall right now?”
“Should I really join this objective fight?”
During a game, you’re constantly making fast decisions —
objective timers, core item completion, enemy spike items, respawn timings.
These layered decisions often happen within seconds.
With this update, we’ve added a new
Event time line Overlay designed to reduce that mental load.
</aside>

This feature was introduced to reduce situations where a solo kill
unexpectedly turns into a disadvantage.
It provides an estimated time for the enemy to walk back to lane.
※ The estimate is calculated using death timer, movement speed (including Homeguard), and current position.
Helping you make more strategic decisions even after securing a kill.

Starting 60 seconds before an objective spawns,
the overlay clearly structures the preparation phase.
※ Fight advantage is calculated based on key item differences, average team level gap, and whether dead players can rejoin the fight before the objective.
This system does not dictate the “correct” play —